Welcome to Tiny Utopias a (hopefully?) reoccurring series looking at interesting, intimate and often interactive, fictional places.
You are strapped into the escape pod, violently hurtling through a void of black, lights around you blink desperately and pointlessly, you cannot stop, you cannot change course, wherever you’re going you’re going there fast, and you’re going there forever…
You awaken on the blue rocky ground of a new world, your vessel has done its job depositing you safely onto the ground of this new world and now lays silently on its side. The air outside of your suit is not breathable, and the air inside is limited and falling fast, you’re going to be here for about 5 minutes, the rest of your life.
There isn’t a lot to this landscape, but what there is is beautiful; rolling hills of marbled stone punctuated with oasis of green trees, some standing alone, other gathered together in little groves. The plants are active, green forms swirl around the treetops, fin like leaves on the floor undulate in the breeze, or perhaps by themselves. You don’t have time to study, just to see.
It’s lonely here, when I visited one of the first things I ran into was another traveller, expired, curled up quietly on the ground a little way outside one of these oasis. In spite of being dead they were, as far as I could see, the only other human(oid) being around, so I was quite attached to them. I wondered off a little way to explore, walking through the groves and ducking under the exposed roots, seeing as much as I could in the time I had, but also taking care not to walk so far and so aimlessly that I wouldn’t be able to find my way back to my quiet friend.
I did thankfully with a few seconds to spare, enough time to sit down, take one last look at the world around me and, based on everything I had seen and heard and felt, play the game, and make one choice…
Orchids To Dusk is a free videogame created by Pol Clasissou as part of the French game collective Klondike, and can run on Windows, Mac, and Linux.