Get clicking, niners, Diablo's hellish minions aren't done with you yet, if this weeks releases are anything to go by - and I hear they actually drop good loot now! So ready those mouse buttons and get ready to smack the Treasure Goblin a few times with this Nephilim-powered edition of Tuesday Game Room!
What have you been playing this week?
Aside from WoW, naturally most of my game time this week has been spent with the wonderfully fun InFamous: Second Son. I've unlocked the third power - which is awesome and I won't spoil it as it's a really neat idea, but I still prefer Neon for its easy crowd control in combat - but I'm actually enjoying it so much that I keep trying to limit how much I play so it doesn't end soon - even though I totally plan on going back to it again to do a Bad Karma/Expert mode runthrough when I'm done. Also, it continues to look bloody amazing.
I mean, look at that! It doesn't even do it justice! Gorgeous.
Diablo III: Reaper of Souls, the PC-only expansion to the latest in Blizzard's franchise of demonic clicking,is the big release this week, bringing an updated loot system, a new Act of story content and the Crusader player class into the mix. Aside from that, if you're a PS3 owner and a fan of Japanese games, this is really your week: Blazblue: Chrono Phantasma, The Witch and the Hundred Knight, Deception IV: Blood Ties (Also on Vita) and Dynasty Warriors 8 Xtreme Legends (also on PS4, Vita) all make their way to the console this week. Elsewhere Cabela's Big Game Hunter: Pro Hunts, the latest in the hunting series that still somehow exists hits PS3, Wii U and Xbox 360, and the final slice of DLC for Bioshock Infinite, Burial At Sea: Episode Two - coincidentally also Irrational Games' last work on the franchise and last game release ever - launches on PC, Xbox 360 and PS3.
Meanwhile in Europe, 3DS fans rejoice! The long awaited awesome handheld heroes mashup from Level-5 and Capcom, Professor Layton vs. Phoenix Wright: Ace Attorney, finally gets its western début. Puzzles! Objections! Gorgeous Animé cutscenes! TOP HATS!! It has it all.
And now, the News
Once again it's time for a few select picks from the last week of Gaming news, via Eurogamer:
- GDC 2014: Sony Announces Project Morpheus, a new Virtual Reality headset - VR is coming back to video games in a big way, pioneered by the fascination work behind the PC-only solution Oculus Rift, but Sony's entering the fray with its own device can only mean that VR is on the up and up now that one of the big console makers has unveiled a VR kit. Early impressions have pegged Morpheus as an incredibly exciting piece of kit, and with rumours of Microsoft working on their own VR tech, it looks like strapping on a headset and jumping into a game is going to be the next big thing in the industry.
- GDC 2014: Where does Gaming stand in Acceptance and Diversity? - If you take anything from this year's GDC, Manveer Heir's talk on the industry's need to make bold choices in its representation of Women and LBGT characters is the thing to hold onto. Heir's excellent talk skewers a lot of the industry's excuses for failing to push a wide variety of protagonists beyond 'White Male Toughguy', and serves as a stark reminder that whilst positive steps are being taken, the medium is capable of so much more.
- Ubisoft reveals: Assassin's Creed Unity, a next-generation exclusive entry in the franchise - Possibly with their hand forced by an earlier leak on Kotaku last week, Ubisoft's latest in building-climbing and neck-slitting sees a new Assassin making their way through Revolutionary France. Rumour has it Unity is just one of two AC games due this year (the other being codenamed 'Comet', is exclusive to 360/PS3), but as much as I like the idea of 18th century France, it's a shame we're sticking to a similar period of History again after spending the last two years there with ACIII and IV. Come on Ubi, where's my Feudal Japan AC!?!?!?
- From Software breaks silence on Dark Souls II's Lighting Downgrade - Souls fans were up in arms after the launch of the latest game in the series, decrying the absence of a heavily-promoted lighting engine in the game with cries of false advertising. The developers have come out and acknowledged the change in graphical perception, but sources have come forward to reveal the change was brought about by the need to get the game operating at a relatively stable framerate (a shame Dark Souls II isn't on XB1 and PS4 then!), something that wasn't happening with the fancy lighting effects. So whilst some fans remain disgruntled, it would seem the majority are a-ok considering Dark Souls II seems to be very well received as another great entry in the punishing franchise.
We'll be back this time next Tuesday for more gaming discussion, but for now, sound off in the comments with the games you've been playing, and what you're looking forward to this week - and don't forget to join us on Steam!
(Top gif via Kotaku, from Carbot Animation's delightful recreation of Reaper of Soul's opening cinematic)