More than a year after it came out. ...That game was a delightful mindf*ck. Spoilers ahead.

I really liked it. The plot twisted a lot. I loved how off the opening hours managed to feel, before the Tokyo reveal. I wound up wandering into the neutral ending, which makes me pretty lucky from what I understand, and while it almost ends a little too happily, I was ultimately satisfied (though I'm sad they didn't explain some of the stuff from the other paths, almost like they expect you to get it on a second playthrough, like Hikaru being Lucifer, or the genocide being done by the archangels. That final psuedo-reveal that Burroughs was either the goddess of Tokyo or based on the goddess of Tokyo was pretty awesome, though. Walter and Isabeau were both pretty likable, although I thought Jonathon seemed like a real tool from the very beginning.

The combat was actually pretty fun. The actual gameplay tends to turn me off of a lot of JRPGs, because it's usually so simplistic and so grindy. SMT4 seemed to actually let you compensate for level differences a lot by actually having strategy to your party composition, and to press turns/have buffs and debuffs at the ready.

The combat was growing old on me by the end, and I didn't like that the demon recruiting system was basically just a crapshoot influenced by your luck stat (I much preferred, for example, the card system for getting Personas in Persona 3), but otherwise I enjoyed the game. Requiring all those sidequests to finish the game (on neutral path) really sucked though.

Edit: Oh yeah, really creative designs for a lot of those demons/angels/whatever, especially toward the end. I always appreciate when things opt to go for the otherworldly and unsettling depictions of angels or archangels, and this definitely nailed that.

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The music was also really quite good. Did anyone else think that main battle theme sounded like the Buffy theme song?