Miscalibrated Internet Receptor Stalks

Just because you don't like something doesn't mean it's bad

I'm getting increasingly irritated with a lot of the stories about Dragon Age: Inquisition; this one over at Kotaku is just the latest.


Look, I'll be honest. I adore this series no matter what they do. That does not mean I'm blind to its weak points (and it has them), but they get more right than they do wrong.

Here's an example. I really, REALLY want to play the Mass Effect series. However, I am laughingstock-level bad at shooters, and space stuff bores me. Now, I *could* play the game, and then complain about how annoying all of the shooting combat is, or the fact that I'm on a spaceship, but I don't. Why? Because I'm self-aware enough to know that although there are many things about the game that interest me, those aren't enough to offset the fact that I would hate the combat.

And that's what seems to be happening with a lot of the complaints around Inquisition. "There are too many quests!" "There's too much to do!" "It's ridiculously involved!" "I don't want to spend time talking and reading!"

Well, yes. It's an RPG. RPG's traditionally have a lot of quests (except when they don't have enough, and people complain about that, too *coughDragonAge2cough*). RPG's generally are story- and character-driven, and involve a lot of lore and text.


If you don't like those things, maybe—just maybe—you shouldn't be playing the game. And if you don't like those things and you *are* playing the game, maybe you shouldn't portray those things as negatives, but rather things you don't like or can't appreciate.

People love to whinge, and gamers seem to love to whinge a LOT. If a game is outright bad, then fine. Call them on it. But if you hate meat, order a meat-lovers' pizza, and then complain about all the meat in it, that doesn't make the pizza bad.


It just makes you whingey.

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