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Oculus, Omni and the Future of Gaming

Illustration for article titled Oculus, Omni and the Future of Gaming

The past couple of weeks have been very interesting for brain study and immersion techniques, with the scientific advancement of controlling a rat's tail with a non invasive cap to the progress of the Oculus system in video games.


Over the weekend I went to QuakeCon 2013 in Dallas, Texas. One of the coolest venues was a fusion of the Oculus system with the Omni by Virtuix. It was not a playable model but they did have designated testers there who wore special cleated shoes to showcase Half-Life 2 on the system.

The result: the future of gaming.

Onlookers watched as the tester careened their neck to look at the incoming enemies, walked on the slippery surface to pedal forward, using the cleats and rails on the bottom of the specially designed shoes to hold position while stretching their feet apart. It was chaos and brilliant all at the same time. I could not help but think, "Holy crap, I want this thing in my game room!"


After the demonstration, the somewhat fit and muscular guy, got off breathing a little heavier than normal, quick to point out that playing is almost like a work out. How cool! Could this new way to play games help America's fitness problem? Will the military be using a similar system to train soldiers in the future [if they aren't replaced by robots already]?

A sample of the new HydraDeck Oculus shooter courtesy of LipowitzFilms on YouTube.


One thing is for sure, with John Carmack joining the Oculus team, a ton of innovation is sure to follow suit as well as great new mechanics to the entire system. Who knows, we might be controlling real life avatar in the far future, or perhaps video games will go in an entirely different direction entirely with mass-enabled holograms or even direct feeds wired to the brain!

One thing is for sure, things have certainly advanced since the Virtual Boy was around!

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