I eventually decided to dive in and take the Vanderbilt University course on online gaming, choosing the track where you don't actually have to play anything. Because I want to know what the fuck is going on, but I don't want to get my hair wet.
You know how that is.
I'm way behind, in week 2. I think I got caught up where he called Tetris a mobile game, being pretty damned sure it moved to handheld devices (I wasn't a cool kid in 1987 either—I played it strictly on my PC) from desktop/terminal implementations.
ANYWAY. So far, so interesting. My first coursera class was a bust (random sampling of art movements, incomprehensible-to-me assignments), but this one is so far quite interesting—using Lord Of The Rings books and movies, two sources I know well enough (I'm not Colbertian, but I enjoyed the special features, if you know what I mean (is it rude to call the Silmarillion a special feature? Sorry, JRR...)) to illustrate narrative in online MMORPGs.
The question is, can I handle Live!: A History of Art for Artists, Animators and Gamers as well in two weeks?