(A House of Hatrack product)

Mrs. Hatrack expressed a desire to go to the yarn store, which is in the next town over. Not impossible but they closed 15 minutes after she expressed the desire. WinnieTheWoot wanted pizza for dinner. The best pizza place around is in the same next town over. So, pizza for dinner and no yarn store or no pizza for dinner and a trip to the store tomorrow or two trips in two consecutive days (with the price of gas what it is these days).

So I asked Mrs. Hatrack, "On a need/want scale how necessary is a trip to the yarn store?"

Which led WinnieTheWoot to ask how the "need/want scale" works considering that the Need/Want on Defiance is a brothel and while you may want three hookers you probably only need one (at least at a time). After some discussion, we worked out that The Need/Want Scale (patent pending) is a counter-intuitive inverse return system.

Here's how it works:

The higher the score of your desire the more frivolous your desire is. After all, what could you possibly do with, say, six hookers? As your score decreases, the more you need the item in question. A Need/Want score of a pure one should be limited to absolute necessities such as water or air but scores of 1.3 or 1.4 would, in extreme cases, be reasonable to expect.