Guys, I know there are some - some! - games coming out now that E3 2014 has packed up, but... I can't help it. Bungie have offered me a snifter of their latest, and I needs it, precious. While I try and work off these withdrawal symptoms, why don't you talk about video games in yet another edition of Tuesday Game Room!
Well, you know what I'm going to be talking about this week. Yes, I offered my soul to the Sony machine-gods this past weekend, and was offered a ticket into the Alpha for Destiny on PS4 in return - I then proceeded to play a lot of it. A lot. Which is pretty odd, as the Alpha was a minuscule slice of content, but even then, I couldn't help myself. I've been very excited for Destiny since its reveal, but hoping that the marketing (marketing that I think outside of this Alpha has totalled failed to show just what the hell this game is) lives up to the hype and promises is very different to actually experiencing the game for yourself... and I love it. I can't wait for the beta, and I can't wait for the full game. This is what I've been waiting for, and god damn is it bloody fun.
I recorded a few more videos of some multiplayer matches yesterday, when the Alpha got extended so Bungie could tinker with some server load stuff, so here's one for you to watch as my Lady Titan kicks ass, takes names and leads Bravo Team to glorious victory. Enjoy!
With E3 out the way again, video games are coming out! Okay, kinda. The summer drought begins anew for a bit now, but that's not stopping this week's new releases. EA kick off the show with what is currently like, one of the 3 actual video games they have ready and developed, judging by their alarming E3 presser - the gorgeous looking EA Sports UFC, kicking, punching and Bruce Lee-ing its way to PS4 and Xbox One.
It's joined by well, not much else. There aren't even any more retail releases this week, just a batch of new games on PSN for PS3 - Battle Princess of the Arcadias, Tales from Space: Mutant Blobs Attack, Magical Beats (Vita only) and MotoGP 14 (also out on PC) - and one game on the Wii U eShop: Pushmo World, the first console sequel to the excellent Pushmo/Fallblox series that started on the 3DS.
Once again it's time for a few select picks from the last week of Gaming news, via Eurogamer:
- Final Fantasy Type-0 finally makes it to the west, as an HD PS4 and Xbox One remake - It wasn't even at a press conference and still, this might have been my most favourite and surprising bit of news from E3 2014. Square-Enix revealed that Type-0, a 3 year old PSP action RPG (originally called Agito XIII, part of the Fabula Nova Crystallis 'event' that spawned Final Fantasy XIII and its sequels, as well as Versus XIII née Final Fantasy XV) set in a Brutal reimagining of the Final Fantasy universe that never made it to the west, isn't just coming, but getting a slick coat of remaster paint and making its way to PS4 and Xbox One. I was intrigued by Type-0 from its first, shockingly violent reveal trailer, and then by its amazing soundtrack - and now I can't wait to finally be able to play it in English.
- Nordic Games revives the THQ name to publish games - Well, this is a weird one. Nordic Games picked up several THQ IPs when the publisher went under last year, but now they've decided to straight up just buy THQ's name while they're at it too. Rightfully admitted that, when the news broke, no one had a clue who the hell Nordic Games were, General Manager Klemens Kruezer confirmed that future games in THQ series like Darksiders and Red Faction will still continue to be published under THQ's name, rather than Nordic's - even though THQ is still dead as a dodo.
- What does the Kinect-reserved GPU unlock mean for Xbox One games? - Part of the big deal about Kinect's removal from the Xbox One is that Microsoft are now allowing the 10% of the console's GPU previously reserved for Kinect use, whether you plugged the sensor in or not, to be freed up for developers. It's good news, as it should mean a little closer parity between PS4 and Xbox One games (Bungie have already confirmed they're using the reserve to get the XB1 version of Destiny up to 1080p from 900p, bringing parity with the PS4 version) - but even then, Microsoft's comments at E3 this week still leave a lot of questions to be asked. What about customers who bought and use a kinect based on Microsoft's pre and post-launch commitments to the hardware? Will they be required to unplug it when future games rely on the GPU reserve? It's a very smart move for Microsoft - the feedback for the Kinectless SKU has been met with popular approval - but like so many things about the Xbox One lately, it feels like they're still just not sure of what they want that system to be. These are definite steps in the right direction though.
- Assassin's Creed Unity's diversity debacle is a wakeup call for the gaming industry - Ubisoft's completely absurd, disproven and shockingly idiotic comments about the lack of a female protagonist in the ensemble cast for the latest Assassin's Creed (which by and large, was met to plenty of acclaim until this blew up) have sent people into an understandable fury this week. But as Tom Bramwell points out, it's a mere drop in the ocean for video games and their ongoing struggle with better diversity and representation. More than ever, video games are featuring great female characters - but it's still not enough. A game as big as Assassin's Creed essentially poo-pooing the idea of having one of the 4 Unity Assassins be female as 'irrelevant' is a big step back in the maturation of the industry.
We'll be back this time next Tuesday for more gaming discussion, but for now, sound off in the comments with the games you've been playing, and what you're looking forward to this week - and don't forget to join us on Steam!