This week's post lets you relive the gripping story of Tuesday Game Room again for the very first time, in stunning 1080p at 60FPS, with in-Kinja Cinematic Avatars and a complete bundle of TGR content. Will you be the last of us to comment on yet another edition of Tuesday Game Room?

Header Image Credited to NeoGAF user nbnt, in the sublime TLOU:R Photomode Thread.

What have you been playing this week?

Well, duh. Of course this is going to be what I'm talking about this week! You can read a bit more of my thoughts on what was new in the Beta over on my impressions post from yesterday.

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I spent an absurd about of time this last week playing Destiny's excellent Beta, but it's come and gone now. What am I supposed to do for all of August!? I took about 200 screenshots and a couple hours of video that I might just keep staring at on loop until September 9th.

But seriously. I have no idea what I'm gonna do with myself between now and September. Thank god for Doctor Who and Guardians of the Galaxy, to be honest!

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New Releases!

This week's releases are dominated by the return of a recent classic in the PS4 release of The Last of Us: Remastered, bringing last year's seminal Naughty Dog tale to the next generation with a slick coat of paint. But it's not the only thing due out this week!

Firefall finally releases on PC after years of being an overtly-ginormous PAX booth, joined by Sacred 3 on Friday. Aside from that, it's a pretty Playstation and Nintendo-packed week: Starting off with PSN releases, Pure Pool hits PS4, and Rogue Legacy comes to PS4, Vita and PS3 as a crossbuy title, whilst the Vita sees releases for Lego Ninjago Nindroids (also on 3DS), WRC 4 - FIA World Rally Championship (also on PS3), Treasures of Montezuma: Arena and the Ratchet and Clank Collection. Thursday sees the release of Steel Empire on the 3DS eShop, and a trio of titles for the Wii U - Ice Cream Surfer, XType Plus and IQ Test.

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And now, the News

Once again it's time for a few select picks from the last week of Gaming news, via Eurogamer:

  • EA delays release for Dragon Age Inquistion and Battlefield Hardline - The Battlefield Hardline delay to 2015 is understandable, after the E3-revealed Beta didn't really inspire excitement for Battlefield fans, especially in the wake of Battlefield 4's issues, but the month-long delay of Dragon Age Inquisition seems odd. A month extra work can't do anything major to the game - maybe it was pushed to avoid the currently heavily stacked October? Either way, it's refreshing to see EA actually holding off on releases to give them the time they need, instead of putting something broken out for the sake of sales metrics.
  • Bungie pays $95,000 to Marty O'Donnell to settle lawsuit - Man... what a bummer. The sad tale of Marty's exit from Bungie has come to a close now with the company paying off the owed benefits to the composer, but the finality of it is really hitting me now, especially after experiencing his amazing work once again in the Destiny Beta: There'll never be a Bungie game with O'Donnell's music ever again. Hell, I hope he stays in the industry otherwise there'll never be another game with him again. To me, O'Donnell stands alongside the likes of Meguro and Uematsu as scions of Video Game music - losing him in such a sorry affair would be criminal. I'm just going to go listen to the Halo Reach soundtrack and try not to cry now.
  • Bioware starts hyping up a Gamescom IP tease - A mysterious live action trailer started pinging its way to email inboxes last week (including our very own Ghost in the Machine) to tease something Bioware Edmonton are working on whilst other areas of the studio focus on Dragon Age and Mass Effect (and probably Star Wars). Whatever Shadow Realms - if that's its actual title - is, it might be what was teased in Bioware's segment at EA's 'oh god we've got no games!' E3 presser last month. We'll find out at Gamescom!
  • At what Cost, Kickstarter? - in a week of Kickstarter controversies, Dan Whitehead looks at the pros and cons of independent development through crowdfunding. It's a very interesting read that doesn't vilify the concept as many have in the aftermath of publicised failures, but poses the question at what can be done about the influence of stretch goals on game design.

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We'll be back this time next Tuesday for more gaming discussion, but for now, sound off in the comments with the games you've been playing, and what you're looking forward to this week - and don't forget to join us on Steam!