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Tuesday Game Room: Second Son Edition

Open world superheroics! Tactical Espionage! Beanies! Cardboard Boxes! March Madness continues as the PS4 takes centre stage for its first big post-launch exclusive. Whether you're heading to Seattle or sneaking into Camp Omega this week, it's time for another edition of Tuesday Game Room!

What have you been playing this week?

It's been a quiet week for me, as I try to finish off a few gear upgrades on my Hunter in WoW, and play a few rounds of Hearthstone now that it's finally out. I'm sort of in limbo at the moment, waiting for inFamous but with nothing really to 'complete', game wise. Also, it's been really hard trying to avoid inFamous spoilers now that copies of the game are in the wild. I've managed so far, but the next few days are going to be a challenging wait.


I've been biding my time by not returning to a game to distract myself, but with a game soundtrack - Classic FM's 2 hour video game special over the weekend reminded me just how much I enjoyed Bioshock Infinite's soundtrack beyond the actual songs and old-timey remakes of pop hits, so I've pretty much had it playing non-stop while I've been off cooking or writing or studying. Gary Schyman's BAFTA-winning work for the game, especially his strings-only pieces, is so complex in its composition and so wonderfully performed, it's thoroughly enjoyable to listen to beyond their context within the game - something that truly separates a great soundtrack from a good one. Elizabeth is the track that's been getting the most plays:

New Releases!

InFamous: Second Son is this week's big title, with a rare Friday worldwide release (now you know how it feels, America!) for Sucker Punch's Seattle based superheroic sandbox. With pre-release buzz high, will InFamous do for the PS4 as Titanfall is doing for the Xbox One? We'll have to wait and see. Meanwhile this Tuesday also sees a bevy of releases - Metal Gear Solid V: Ground Zeroes hits both Current and Last-generation systems as a (controversially short) prequel to The Phantom Pain, the wacky spinoff Yaiba: Ninja Gaiden Z arrives on PC, 360 and PS3, and PC, PS3 and Vita users get Vlambeer's retro-steampunk aerial shooter Luftrausers.

Finally, the PS3 and Vita see the long awaited release of Final Fantasy X|X-2 HD Remaster, available as a collection or separately (on Vita). It pains me that I don't have access to something that can replay one of my favourite games of all time at the moment, so I'm just going to vicariously live through the stellar soundtrack.

And now, the News

Once again it's time for a few select picks from the last week of Gaming news, via Eurogamer:

  • There is now a man with 1 million Gamerscore on Xbox Live - Raymond Cox, perhaps better known by his Gamertag Stallion83, has spent the past 8 years on a quest to hit the million-mark, which he finally completed in a Twitch livestream last week. In a fitting piece of symbolism, the achievement that got him dead on to the 1,000,000 Gamerscore was Titanfall's 'I Like a Challenge'. This makes my 50-odd thousand look a bit paltry.
  • The team behind Magicka are rebooting Gauntlet - Yes, the Gauntlet. The 1985 Arcade classic is coming back thanks to Warner Bros. and Arrowhead Studios, the developer behind the wonderfully irreverent Magicka games and the upcoming Helldivers. They've got the pedigree, and this PC-exclusive actually looks surprisingly cool going by the trailer.
  • As the book closes on Herschel Layton, a look back at Nintendo's charming puzzle master - With the release of Professor Layton and the Azran Legacy, the story of Professor Layton's adventures over the past two trilogies of games has come to an end, even if Level-5 wish to carry on with the franchise without him. The Guardian's Simon Parkin looks back on how the series came to be with Akihiro Hino.
  • A year later, SimCity has an Offline mode - If you're still somehow playing EA's disastrous 2013 relaunch of Maxis' city building simulator, then good news: The imminent Update 10 now allows the game to be played offline, with a single player given control over multiple cities in a region (previously each city would be occupied by different players), a fixed global market, and locally stored save files. It's been a long road for SimCity, one marked by controversy and the repeated claim that it would be impossible to revert the games' always-online nature. Looks like if enough people shout for long enough, the impossible becomes possible.

We'll be back this time next Tuesday for more gaming discussion, but for now, sound off in the comments with the games you've been playing, and what you're looking forward to this week - and don't forget to join us on Steam!

Just one thing before I go - this edition of TGR is the 53rd I've posted to Kinja, marking almost exactly a year to the day that I rebooted our weekly talk of all things video games. Creating a consistent weekly regular post is something I hadn't done before, and the process of writing Tuesday Game Room has been a really fun learning experience for me - and hopefully you guys who've been reading and commenting week in, week out have enjoyed it just as much. I just wanted to say thank you for your continued readership and support. Here's to the next year, and beyond!


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